
The Seven Deadly Sins: Encore
Note: This game is currently in active development; enjoy the demo and help shape the final performance with your feedback!
🎭 ENCORE
The show must go on—even if the ending is gone.
In a theater where "The End" no longer exists, you are a former ticket inspector trapped in an eternal loop. To escape, you must clear seven stages, each ruled by a unique Sin, by hitting the target score.
[ HOW TO PLAY ]
The gameplay focuses on a high-stakes Drag & Drop mechanic. Your hand is your script; the board is your stage.
- Left Zone [Event Cards]: Drag Event cards here to represent fragments of life. Playing an Event causes an Item Card to drop into your hand.
- Right Zone [Item Cards]: Drag Item cards here to trigger powerful combo effects.
Your final score is the Product (Multiplication) of your Event values and Item bonuses. One missed link in the chain means a score of zero. Precision is everything.
[ GAME LOOP ]
- The Sin’s Demand: At the start of each round, the ruling Sin gives you gold and demands specific Emotional Tags (e.g., Security, Connection).
- The Shop: Use your gold to buy new Event cards and build your deck.
- The Reward: Match the Sin's requested tags during your performance to earn bonus gold for upgrades.
[ EVOLVE OR PERISH ]
At the end of each stage, choose your path:
- Encore Cards: Focus on stability. These allow you to repeat your most successful card sequences.
- Indulgence Cards: Immediate, massive power. These offer a shortcut to high scores but carry a dark risk.
🃏THE BLACKENED STATE
Be careful with your Greed. If you play four Indulgence cards, the system "Blackens." You will enter a Lost State where all sophisticated Item combos are disabled. You are left with nothing but raw, mindless power—losing all strategy, narrative cohesion, and your humanity.
Can you find the perfect rhythm, or will the curtain fall on you forever?
Credits
Game Design: Marven Ma
Programmer: Shanshan Wu, Salah Shehada
Artist: Marven Ma, furstmaomao, Eva Zeng
Sound Design: Keyi Ding
| Updated | 15 hours ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Marven, popi-x, Salah Shehada |
| Genre | Card Game, Strategy |
| Made with | Unity |
| Tags | 2D, Deck Building, Narrative, No AI, Roguelike, Roguelite, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |

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Complete version will be out on May 7th.